
plate no. 9696
Jusepe de Ribera, 1641
Recreating this painting will help students develop skills in figure painting, particularly rendering skin tones and drapery, as well as understanding chiaroscuro and creating a sense of depth. It also provides practice in depicting textures like fabric and bone.
technical profile
approach — 8 steps
Create a light sketch outlining the main shapes: figure, drapery, skulls, and background.
Establish the dark background tones using thin washes of burnt umber and black.
Block in the main areas of the figure with mid-tones, paying attention to the overall value structure.
Begin layering lighter values on the figure to define the form and create highlights.
Add details to the face, focusing on the subtle shifts in value to create a realistic likeness.
Paint the drapery, using a limited palette to create a sense of depth and shadow.
Render the skulls, carefully observing the highlights and shadows to create a three-dimensional effect.
Refine the details and adjust the values to create a cohesive and compelling image.
color palette
primary · burnt umber · raw sienna · ivory black · titanium white
secondary · yellow ochre · cadmium red light
Mix skin tones using white, raw sienna, a touch of burnt umber, and a hint of red. Achieve darker tones by adding ivory black to burnt umber. Use yellow ochre and white for the skull.
techniques
common pitfalls
surface · stretched canvas
required
optional
Use a medium-grain canvas for best results. Consider using a toned canvas to speed up the underpainting process.
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